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Portfolio Projects (7)
Hackscience FrontendHackscience
January 2017 - January 2018
London, UK
- Two iterations of the Hackscience frontend application
- Original application prototyped within a week
- Second iteration can either function as a Progressive Web Application, as well as a native version for all desktop and mobile platforms
- Fully off-line after initial data load
- Composable AI bootstrap CLI and module catalog for installing repository-local instructions and skills.
- Resolves and instals repository-local AI instructions and skills.
- Uses modular composition and mixins to manage complex instruction sets.
- Desktop utility for fast video clipping using FFmpeg.
- Features an independent editor window per source and multi-track audio mixing.
- Multi-game CLI for discovering Steam installations and managing complete Unreal Engine mod triplets.
- Keeps game-specific paths behind adapters while sharing archive installation and enable/disable behavior.
- Ensures mod integrity by managing complete .pak, .ucas, and .utoc triplets.
- Provides interactive CLI for installation and state management (enable/disable).
- Adapter for storing jotai atom state in query strings (query parameters)
- Used to build the Rotation App (amongst others)
- Companion for video games that include a crafting system, meant to keep track of increasingly complex recipes in order to break down crafting in logical steps, with required materials at each step, and a visual representation of the process
- You own all data (stored locally) with an import/export system
- Design is built to scale from large screens, to the small quirks of notch-based mobile devices