2017

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Portfolio Projects (7)

  • Docker MachineHackscience

    November 2017 - December 2018

    London, UK

    • A server that would spin docker container instances up on demand, and hibernate them on inactivity
    • Full provisioning on a per-user basis
    • Sub-domain to port and port to container instance mapping
  • Hackscience FrontendHackscience

    January 2017 - January 2018

    London, UK

    • Two iterations of the Hackscience frontend application
    • Original application prototyped within a week
    • Second iteration can either function as a Progressive Web Application, as well as a native version for all desktop and mobile platforms
    • Fully off-line after initial data load
  • Hackscience ServerHackscience

    December 2016 - January 2018

    London, UK

    • The entirety of the application’s cloud back-end, hosted on Heroku.
    • Functions as the glue between the Hackscience Frontend (detailed above), the IoT hubs and the user’s data.
    • Handles sub-domain / authorization to user mapping
    • Handles push notifications, and email notifications, as well as resin.io (now balena.io) device management
  • Lead GenerationHackscience

    August 2017 - October 2017

    London, UK

    • A collection of web crawlers and scrapers
    • Designed to extract as much information about potential customers and interested parties from relevant published papers and associated documents
    • Would analyze both HTML as well as PDF files associated with a paper
    • HTML Scraping was done with headless browsers to ensure maximum data viability
    • Won first place in the Startup Weekend Southampton 2014.
    • A startup created at a hackathon.
    • Our project was a platform to create multiplayer games which used multiple devices to create one single game canvas (eg. play ping-pong on a canvas that stretched between two smartphones).
    • Won the Summerhacks Hackathon in Timișoara in 2013.
    • Automated software management / installer for Raspberry Pi’s.
    • Useful for remote installation of software / deletion / activation on a Raspberry Pi connected to the internet.
    • A web-based WebGL physics simulator. Was abandoned at that time for lack of technology performance.

Experience (1)

  • Senior Software EngineerHackscience

    November 2016 - January 2018

    London, UK

    • The company focused on automating lab equipment, and bringing the ecosystem online (data, controls, scheduling, etc), in an IoT platform
    • I was in charge of the entire online part of the project, from a front-end interface to the connection between clients and their IoT devices, installed in labs

Built and maintained by Sabin Marcu

(2025 -2026)

Experiments